Iconophonies: sound design and memory in the assemblage of digital game worlds
DOI:
https://doi.org/10.4013/fem.2020.222.04Abstract
The article approaches the relationship between design, memory and technoculture through a conceptual discussion of visual culture and the techno-aesthetic expressions of sound design in digital games. Hence, instead of describing it for its technical bias, sound design is more broadly enframed here as a tecnocultural practice deeply related to an acoustic memory. The paper also presents the concept of iconophony, by articulating this theoretical framework with an analysis of sound design features of five digital games: Jazzpunk (2014), Rayman: Legends (2011), South Park: Stick of Truth (2014), Inside (2016) and Spec Ops: The Line (2012).
Keywords: Sound design. Memory. Digital games. Technoculture.
Downloads
Published
Issue
Section
License
I grant the journal Fronteiras - estudos midiáticos the first publication of my article, licensed under Creative Commons Attribution license (which allows sharing of work, recognition of authorship and initial publication in this journal).
I confirm that my article is not being submitted to another publication and has not been published in its entirely on another journal. I take full responsibility for its originality and I will also claim responsibility for charges from claims by third parties concerning the authorship of the article.
I also agree that the manuscript will be submitted according to the journal’s publication rules described above.