Iconophonies: sound design and memory in the assemblage of digital game worlds

Authors

  • Eduardo Harry Luersen Unisinos

DOI:

https://doi.org/10.4013/fem.2020.222.04

Abstract

The article approaches the relationship between design, memory and technoculture through a conceptual discussion of visual culture and the techno-aesthetic expressions of sound design in digital games. Hence, instead of describing it for its technical bias, sound design is more broadly enframed here as a tecnocultural practice deeply related to an acoustic memory. The paper also presents the concept of iconophony, by articulating this theoretical framework with an analysis of sound design features of five digital games: Jazzpunk (2014), Rayman: Legends (2011), South Park: Stick of Truth (2014), Inside (2016) and Spec Ops: The Line (2012).

Keywords: Sound design. Memory. Digital games. Technoculture.

Author Biography

Eduardo Harry Luersen, Unisinos

Doutorando em Ciências da Comunicação - Unisinos

Mestre em Comunicação Social - PUCRS

Graduado em Design Gráfico - UFPel

Published

2020-08-22