The game music as an autonomous cultural product: How it exceeds the limits of the video games and falls in other media.

Authors

  • Camila Schäfer Unisinos

DOI:

https://doi.org/10.4013/fem.2011.132.04

Abstract

The music in the video games, besides of working as a background, is also used as a way to leverage the experience of immersion and interactivity of the player. Considering its role in the game as extremely important, this article seeks to analyze how the game’s music has become an autonomous cultural product. Based on literature research, I analyzed this movement of the vgmusic empowerment in order to identify which media in this type of music is used today and how it is becoming a visible manifestation outside the universe of videogames. Based on the analysis of the empowerment processes, it was concluded that the game’s music, besides its importance to the game itself, it is also a new media phenomenon that is continuously growing and attracting more people around the world.

Key words: game music, music, videogames.

Author Biography

Camila Schäfer, Unisinos

Jornalista, graduada em 2010 pela Unisinos. Atua como jornalista e diagramadora na agência de comunicação TRCOM. Também é blogueira e escreve para os blog Console Sonoro e sites Nintendo Blast e Ponto V!

Published

2011-01-20

Issue

Section

Articles