Gamificação em ciências humanas: entre conceitos, sujeitos e experiências

Authors

DOI:

https://doi.org/10.4013/edu.2025.291.10

Keywords:

Gamification, Human Science, Full period school

Abstract

This study intends to discuss and comprehends the positive impacts of gamification in classroom, applied to human and social concepts. From the theorical references and class experiences that occurred in a public school in Sao Paulo state, it looks to promote new methods to learn-teach, and to strengthen the human science field in a political-pedagogic context. Thus, it used from results to create and execution of some types of games applied to state documents, and, specifically, to socioemotional skills, to base the teaching practice, among 2/2022 and 1/2023.

Author Biography

Maiara Sanches, Secretaria de educação do estado de São Paulo

Professora da secretaria de educação do estado de São Paulo. Mestre em Planejamento Urbano e Regional. Graduada em História pela Universidade do Vale do Paraíba.

Published

2025-03-11

Issue

Section

Reflexões pedagógicas