Gamificação em ciências humanas: entre conceitos, sujeitos e experiências
DOI:
https://doi.org/10.4013/edu.2025.291.10Keywords:
Gamification, Human Science, Full period schoolAbstract
This study intends to discuss and comprehends the positive impacts of gamification in classroom, applied to human and social concepts. From the theorical references and class experiences that occurred in a public school in Sao Paulo state, it looks to promote new methods to learn-teach, and to strengthen the human science field in a political-pedagogic context. Thus, it used from results to create and execution of some types of games applied to state documents, and, specifically, to socioemotional skills, to base the teaching practice, among 2/2022 and 1/2023.
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