Facing the Fourth Industrial Revolution: empowering (human) design agency and capabilities through experimental learning

Authors

  • Massimo Bianchini Department of Design, Politecnico di Milano
  • Stefano Maffei Department of Design, Politecnico di Milano

Abstract

This article identifies and describes the transformation of designer skills within the Great Transformation (Brynjolfsson and McAfee, 2014) as defined by many economists and sociologists. The so-called Fourth Industrial Revolution (Schwab, 2014) is a paradigm shift enabled by the convergence of technological changes - biotech, nanotech, 3D printing, robotics, big data and AI - that significantly influence the nature of work, the design and materialization of products and services, as well as their market, their structure, and their relations with human agents. This systemic process also changes the design field, its cultural and socio-economic structures, its traditional domains, and its consolidated practices. We witness both new opportunities for, but threats to, the conventional system of human imaginative and operational capacities that are changing how they can be learned. The re-discussion of the design(er) role affects the structure and meaning of the discipline, as well as the processes, places, and capacities that can generate learning. Design education is a core component of this change. It is so for those who will be shortly become designers and for retrofitting the knowledge and skills of practitioners and educators. This article reviews the principal studies and theories on the transformation of the production system and the market. Its focus is on the structural factors which enable identification of the leading transformational drivers of the experimental-experiential learning which will become the basis upon which changes in design education and design/designer skills will be defined considering the growth of open and distributed socio-technical systems in our contemporary society.

Author Biographies

Massimo Bianchini, Department of Design, Politecnico di Milano

Massimo Bianchini, Designer and Ph.D. in design. Assistant professors at the Department of Design School of Design, Politecnico di Milano, he teaches digital product-service systems, open and distributed design and manufacturing, user and indie innovation at the School of Design. He is currently lab manager at Polifactory, the makerspace fablab of Politecnico di Milano, and is involved in European projects focused on distributed design, urban manufacturing, co-creation, and circular economy.

Stefano Maffei, Department of Design, Politecnico di Milano

Stefano Maffei, Architect and Ph.D. in design. Full Professor at the Department of Design of Politecnico di Milano, he teaches advanced product-service systems and production models, contemporary design phenomenology and service design at the School of Design. He is currently scientific director of Polifactory, the makerspace fablab of Politecnico di Milano and Director of the Service Design Master and the Service Innovation Academy at Poli.Design, Politecnico di Milano. He coordinated European reserches on design innovation and design for policy, and is now involved in other EU projects on distributed design, co-creation, urban manufacturing, and circular economy.

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Published

2020-07-01

Issue

Section

Open & Distributed + Design & Production